1.03


Game Balance

~ Adjusted power scaling across the board.  - This stuff is hard to get right.

~ Higher upgrade rarities are more likely to appear, however their bonuses have been slightly lowered to create a more consistent experience. - I'm gonna keep it a stack here; I got no clue what I'm doing.

+ You now gain 5 Max Mana on each upgrade screen except the first, regardless of which upgrade you choose. - Mana issues are tough to handle. This way, going for mana shouldn't always be the best choice.


Experimental

A place for stuff I'm not sure I want to keep in, or that is work in progress.

+ If you choose the ManaRegen upgrade, you will also receive (5% * upgrade rarity) of your maximum Mana, instantly

- You gain less total ManaRegen per upgrade.

This is to alleviate a previous issue, where upon reaching the upgrade screen with low mana, the player was extremely likely to die after choosing an upgrade. Now, when you choose this upgrade, you get a small mana boost to get a comeback going, in exchange for less overall regeneration.


Bug Fixes

The system in charge of detecting when identical upgrades appear, and changing them to a unique one, has been rehauled. - The previous system for upgrades would very rarely spit out two of the same upgrade. That sucks, and should never happen. And now it won't!

Files

6-13-24.zip Play in browser
12 days ago

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